Heading for a Draw, Then an Incredible Move: Kuru – Tin (Serbian League 2026)

In round 10 of the Serbian Super League, Atilla Kuru defeated grandmaster Jingyao Tin (2602). Atilla, who has completed his final grandmaster norm and is waiting for FIDE to confirm the title, was playing at a 2576 performance and had gained 8 rating points in the event when the video was recorded.

In a game that grew out of the Scotch Game, White traded queens, left Black's bishop on a6 out of play and built up pressure in the endgame. As time trouble approached the position became very complicated; the variations even featured mating nets built with quiet moves in a queenless position. The move that ended the game is also the star of the video: 37.g6!!, a line-opening pawn sacrifice.

Below you can play through the whole game with a summary of the video commentary, and then solve the seven critical moments discussed in the video as puzzles.

Annotated Game

Click on the moves, use the buttons under the board or the arrow keys on your keyboard to step through the game. The green arrows and squares on the board show the ideas explained in the video.

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Puzzles

The critical moments discussed in the video. Make your move on the board by dragging or clicking a piece. After a correct move your opponent's reply is played automatically; if the solution is longer, keep going. If you get stuck, Hint marks the piece you need to move. Some puzzles come from the variations shown in the video rather than from the game itself.

Puzzle 1 – move 10 (variation), Black to play

In the game White played 10.b3. But what if he had castled on autopilot with 10.O-O? Black to play and win the exchange.

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Puzzle 2 – move 13 (variation), Black to play

Why didn't White play 12.c4? After 12.c4 Qb4+ 13.Nd2, Black to play and win a pawn.

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Puzzle 3 – move 28, White to play

With 27...Nd7 Black abandoned an important square. White to play.

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Puzzle 4 – move 31, White to play

In the game 31.f5? was played and the advantage slipped away. Find the strong move suggested by the engine.

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Puzzle 5 – move 37 (variation), White to play and win

In the game 34...f5?? was played. Black's only good move was 34...Re5!: 35.Rg8 d5 36.Rh4+ Rh5. Now White has an incredible move.

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Puzzle 6 – move 39 (variation), White to play and mate in 4

After 37.Ng7!! Rxh4 38.Nf5+ Kh5. There are no queens on the board, but there is a mate!

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Puzzle 7 – move 37, White to play and win

From the game: Black played 35...Rh4?? and 36.g5+ Kh5 followed. What is White's winning move?

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Lessons from the Game

  • Understand your opponent: 9...Nb6 looked like a retreat, but it prepared the threat ...Ba6. Never move without thinking about your opponent's reply: what will he do when it is his turn, and does my move give him an opportunity?
  • A piece that has come out is not necessarily developed: The bishop on a6 was on the board but could not join the game. White traded queens and chose an endgame in which this bishop stayed bad.
  • Bad bishop against strong knight: A knight on the blockade square in front of a pawn is worth far more than a bishop stuck behind its own pawns.
  • One mistake leads to another: After 27.f4 Black missed ...f5; 27...Nd7 left d5 unguarded and 28.Nd5! followed.
  • Mate without queens: Rooks, a knight and pawns wove mating nets around the black king. Quiet moves like 39.h3!! can be decisive even in queenless positions.
  • The line-opening pawn sacrifice: 37.g6!! opened a line and ended the game at a stroke.
  • Clock management: On move 21 Atilla had 1 hour 31 minutes left while his opponent had 33 minutes. Under time pressure in a complicated position, his opponent made mistakes.

Video Commentary

Source: game analysis originally published on Satranç Okulu Market (in Turkish).

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FM Selim Gürcan
He played for the Turkish national team in 1994, 1998 and 2000. Besides producing many instructional videos, he is the author of best-selling books such as "Satrançta Ustalık Kursu" (Mastery Course in Chess) and "Satrançta Açılış Kursu" (Opening Course in Chess).